Example feats
1 - Grappling Arrow - Gain a boon when attempting to anchor an arrow to a surface even with rope attached
2 - Apprentice Locksmith - Add a boon to lockpicking if you take 10 minutes to study the mechanism
3 - Frugal - You may subtract one grit die to replace an expended resource usage die.
4 - Uncanny Luck - Add a boon die to a stat check associated with a trap.
5 - Guardian - Add a boon die to a stat check when you put yourself in harms way to protect another
6 - Spider Spirit - Add a boon die to climb checks if you are lightly armored
7 - Friend to beasts - Add a boon die to checks to placate and primitive communication with animals.
8 - Tightrope walker - Add a boon die to checks involving balance.
9 - Olympian - Add a boon die to checks involving running, jumping, and swimming
10 - Linguist - Add a boon die to attempts to derive meaning from languages you do not speak
11 - Tracker - Boon to tracking if you are capable of identifying the enemy type (3 guesses)
12 - Tools of the trade - Boon to navigation checks if a character possesses 2 of the three: map, compass, sextant, knowledge of the area.
13 - piper - Add a boon die to attempts to have small beasts follow you and obey simple commands as long as you play music for them
14 - Just one more - Add a boon die to attempts to pickpocket which follow na attempt to pickpocket
15 - Meditative Resilience - Add a boon die to SAN checks but spend 5 minutes meditating.
16 - Trickster - Boon to reasonable attempts to confuse or beguile a target if no damage is attempted.
17 - Coin biter - add a boon to appraisal if it’s the first time you’ve seen an item
18 - Pious - after spending 10 minutes observing your spirituality add a boon die to your next check
19 - Slitherer - boon to stealth in darkness or shadow
20 - Pebble tosser - boon to distract targets with a reasonable diversion if they have not seen you yet
21 - Farmhand - Add a boon to Stat checks involving lifting pulling, pushing
22 - Mental Fortress - When you reach 0 in any Mental stat, expend 1 grit to gain 1 boon die of your chosen stat points instead.
23 - Defiant - When you reach 0 in any physical stat, expend 1 grit to gain 1 boon die of your chosen stat points instead.
24 - Bar Room Brawler - Gain a boon to the use of improvised weaponry
25 - Grappler - Gain a boon to grappling
26 - Trick Shot - Gain a boon to non-damaging attacks
27 - Swashbuckler - Gain a boon to dodging attacks as long as you have attacked every turn this combat
28 - Way of the leaf - As long as you have not attacked enemies gain a bane to attacks on you.
29 - Apprentice Armorsmith - You may reroll a failed armor die if it would otherwise deplete the armor.
30 - Assassin - If a target is unaware of you, score an automatic critical and dice explode on maximum and maximum - 1 damage
31 - Shoot to thrill - Add a boon die to damage, exploding on 5 and 6
32 - Sharpshooter - Add boon die to stat checks for called shots.
33 - revenant - After an enemy does damage to you, add a boon die to damage, exploding on 5 and 6
34 - Fletcher’s apprentice - When the usage die of a stack of ammunition runs out, roll a boon die. On a 1 or 2 return the usage die back to a d4, on a 3 or 4 return it to a d6 and on a 5 or 6 return it to a d8.
35 - Unwavering - Add a boon die to Str checks if you have not moved this combat
36 - provocateur - add boon to a stat defense from a creature that has been insulted by you
37 - gakusei - unarmed attacks do 1 + boon die damage.
38 - bloodlust - add a boon die to damage if you just killed something
39 - tactician - boon to a damage roll if target is studied for 10 minutes
40 - Inspiring leader - After inspiring your comrade, add a boon die to their chosen stat for 5 minutes
41 - Heavy Metal - Add a boon die to damage with a heavy weapon if you are heavily armored.
42 - Parry and Riposte - Add a bane die to your defense roll if successful add a boon die to your next attack’s damage
43 - Skull Splitter - On successful melee called shot, apply an armor piercing boon die to damage.
44 - Lucky fingers - You find 1 boon die % more coins when looting.
45 - Ouija - add a boon die to attempts to communicate with the dead
2 - Apprentice Locksmith - Add a boon to lockpicking if you take 10 minutes to study the mechanism
3 - Frugal - You may subtract one grit die to replace an expended resource usage die.
4 - Uncanny Luck - Add a boon die to a stat check associated with a trap.
5 - Guardian - Add a boon die to a stat check when you put yourself in harms way to protect another
6 - Spider Spirit - Add a boon die to climb checks if you are lightly armored
7 - Friend to beasts - Add a boon die to checks to placate and primitive communication with animals.
8 - Tightrope walker - Add a boon die to checks involving balance.
9 - Olympian - Add a boon die to checks involving running, jumping, and swimming
10 - Linguist - Add a boon die to attempts to derive meaning from languages you do not speak
11 - Tracker - Boon to tracking if you are capable of identifying the enemy type (3 guesses)
12 - Tools of the trade - Boon to navigation checks if a character possesses 2 of the three: map, compass, sextant, knowledge of the area.
13 - piper - Add a boon die to attempts to have small beasts follow you and obey simple commands as long as you play music for them
14 - Just one more - Add a boon die to attempts to pickpocket which follow na attempt to pickpocket
15 - Meditative Resilience - Add a boon die to SAN checks but spend 5 minutes meditating.
16 - Trickster - Boon to reasonable attempts to confuse or beguile a target if no damage is attempted.
17 - Coin biter - add a boon to appraisal if it’s the first time you’ve seen an item
18 - Pious - after spending 10 minutes observing your spirituality add a boon die to your next check
19 - Slitherer - boon to stealth in darkness or shadow
20 - Pebble tosser - boon to distract targets with a reasonable diversion if they have not seen you yet
21 - Farmhand - Add a boon to Stat checks involving lifting pulling, pushing
22 - Mental Fortress - When you reach 0 in any Mental stat, expend 1 grit to gain 1 boon die of your chosen stat points instead.
23 - Defiant - When you reach 0 in any physical stat, expend 1 grit to gain 1 boon die of your chosen stat points instead.
24 - Bar Room Brawler - Gain a boon to the use of improvised weaponry
25 - Grappler - Gain a boon to grappling
26 - Trick Shot - Gain a boon to non-damaging attacks
27 - Swashbuckler - Gain a boon to dodging attacks as long as you have attacked every turn this combat
28 - Way of the leaf - As long as you have not attacked enemies gain a bane to attacks on you.
29 - Apprentice Armorsmith - You may reroll a failed armor die if it would otherwise deplete the armor.
30 - Assassin - If a target is unaware of you, score an automatic critical and dice explode on maximum and maximum - 1 damage
31 - Shoot to thrill - Add a boon die to damage, exploding on 5 and 6
32 - Sharpshooter - Add boon die to stat checks for called shots.
33 - revenant - After an enemy does damage to you, add a boon die to damage, exploding on 5 and 6
34 - Fletcher’s apprentice - When the usage die of a stack of ammunition runs out, roll a boon die. On a 1 or 2 return the usage die back to a d4, on a 3 or 4 return it to a d6 and on a 5 or 6 return it to a d8.
35 - Unwavering - Add a boon die to Str checks if you have not moved this combat
36 - provocateur - add boon to a stat defense from a creature that has been insulted by you
37 - gakusei - unarmed attacks do 1 + boon die damage.
38 - bloodlust - add a boon die to damage if you just killed something
39 - tactician - boon to a damage roll if target is studied for 10 minutes
40 - Inspiring leader - After inspiring your comrade, add a boon die to their chosen stat for 5 minutes
41 - Heavy Metal - Add a boon die to damage with a heavy weapon if you are heavily armored.
42 - Parry and Riposte - Add a bane die to your defense roll if successful add a boon die to your next attack’s damage
43 - Skull Splitter - On successful melee called shot, apply an armor piercing boon die to damage.
44 - Lucky fingers - You find 1 boon die % more coins when looting.
45 - Ouija - add a boon die to attempts to communicate with the dead